Day 1
Well on day one of
the project I was going to do all of the shooting/filming. However,
many things quickly put kinks in my day's plan. My first concept
was to have this long dolly up to the table and then my actor
would say his lines. This plan was destroyed when I couldn't find
a suitable dolly for the shoot. The rest of the day was spent
attempting to find a dolly of some sort and for an affordable
price. After 4 hours wasted it was getting dark. So I called it
a day, since my shoot was Originally going to be outside.
|
Day 2
The next day I got
up early so I could get the shooting over with and start the editing
process. I had everything planned. I had my friends HD camera,
my boom mic, all the props and other accessories, but no actor.
My actor had called me and informed me that he was ill. Thinking
fast I called up another actor who I had worked with several times
in the past, and he happily showed up in a jiffy. Everything seemed
to be coming together. When we got to our location we quickly
began setting things up, but as I was hooking up all of the equipment
the boom mic crapped out on me. After waiting probably an hour
trying to get it to work I just gave up, and decided to just shoot
with the camera's microphone. (This is why I used the camera mic
Sandy.) My actor had learned his lines fast, and we decided to
have a go at it. There is just one problem though with shooting
on top of the roof, the wind. The wind was blowing way to hard
to pull the shot off that I needed. Annoyed, we packed everything
up and went back to my place. I decided to shoot the film on green
screen, because I could still do a small hand held dolly and then
create a cool virtual world in post. We set everything up and
shot it. Finally, it was all coming together, or so I thought.
Later that day when I was editing the film I noticed that there
was way too much camera movement from the hand held dolly. I became
really frustrated because I was going to have to re-shoot the
next day. I spent the rest of the night picking out colors and
textures for the digital background.
|