Project 2

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Description:

    This project was another one that I had been kicking around in my head for a while, and I was lucky enough to be able to morph it to fit the criteria for this class. My idea was to basically start with one sound, one tone, and manipulate that sound into as many different textures as I could. Then, I would layer all of those textures into one track and try to create something musical with it. As I stated in class, I think the end result was that I had more fun making this track than anything else, but I feel that it served well as a learning tool for me. I basically locked myself in my room for a few hours and ran my initial sound through every single piece of sound-manipulating gear I have. Pedals, processors, and plug-ins...they were all fair game. The hardest part was layering them all together and finding a mix where there wasn't too much going on at one point. I wanted the piece to be relatively open and ambient, so I slowed everything down a bit and made sure to not have more than one or two tracks playing simultaneously. The piece was mixed so that every track was heard at least once above everything else going on, and my goal was to create some sort of linear progression through the music. I'm not sure if I achieved this goal, but it was fun to do none the less.
    This piece was recorded using a MicroKorg and a veritable hodgepodge of effects. Everything was recorded in Logic and sequenced in Audacity. Additionally, the track was slowed down in Audaciy before being bounced to MP3.

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