Higher Estates Of Mood : Concept
Installation Overview:
Higher Estates of Moods is an interactive installation
piece focused on urban landscapes and the effect they have on consciousness
and mood. It is displayed in an enclosed and elevated structure with
wind blowing upward to emphasize the elevation and cancel out other
sounds from the exterior. Computer generated original representations
of urban landscapes are split into three parts (bottom, middle, and
top), and the viewer initiates the display. Two modes of interaction
are offered to the viewer: chaos and order. Should the viewer pick
"chaos," the scenes are displayed randomly (the top, middle,
and bottom may be from different scenes, but they are shown together).
Picking "order" will display all three portions of one scene.
When shown randomly, the viewer is often inundated with contrasting
images and sounds. When displayed in order, however, the viewer has
an opportunity to discern the various themes that constitute the landscape
representation.
a bit of history
Evolving through spaces, one can often relive the emotions attached
to them from previous encounters, or apply models from previous places
visited or placed into. These emotions are associated by the dweller.
However, it has also become apparent that the place itself had a feel
to it, an emotional state, independent of the one the dweller is in
at the moment of encounter. This sense of spirit of the place, genus
loci, is defined great depth in the work of Christian Norberg-Schulz,
"Genus Loci, Towards a Phenomenology of Architecture",
a reference in the subject.
My fascination for places and their impact on moods is the main motivation
and drive behind the various projects created in this class, eventhough
to most anger is all that is pushing me forward. A year long class,
this convergent media course has seen me go through various states
of mind, and the work produced is a direct result of these variations.
At first, I only wanted one thing: share my anger, result of life
events, by inflicting it upon the viewer/user via an installation
piece, a space of anger. A very coarse approach to anger and what
angry thoughts are made of. Recently exposed to performance art and
the shock value of some Austrian Performance works of the 60's, I
let myself create a space of repulsion and anger, sometimes far from
correct or even valuable to some. An exorcism of some kind, what is
now known as the Anger Project: Whipped
Anger has taught me considerable conceptual elements and tips,
and I hope having successfully applied these in this new piece, Higher
Estates of Mood. Having coped with this angst, room for a more
subtle installation was ready to be assembled.
Partially pleased with the previous results, I thought clutter was
too distracting. I was now convinced to approach the process of making
via more minimalistic conceptualizations.
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why
urbanism?
Finding most of the material for this Anger installation in construction
sites is undoubtedly the trigger for this new project about moods and
places. Urbanism, its byproducts, its looks, construction sites, abandoned
buildings and heavy industrial landscapes had now my full attention.
I enjoy visiting construction sites, the way they are both horrid and
beautiful, the incredible geometry of it all within the chaos of pre-existence.
I can now spend hours walking around, looking at scaffolds :) or roads,
highways, loops, cityscapes, lights, alleys, dumpsters, churches, hospitals,
fire departments, gas stations... Each urban element has a mood, a aural
dimension, a visual feel to it.
The idea was then to bring the moods of urbanity to the viewer, both
visually and aurally. In order to do so, narrowing down what urbanism
is became necessary, to keep some sanity within the making craze.
Brainstorming about "urban scapes", three major categories
stood out as containers for urban elements, and what urban is.
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Taking
these 3 categories, we researched what we considered the major components
of each one of them. Here are some of the associations we came to.
(theme:item - reminds me of the SAT :)
- infrastructures
religion: church/graveyard
commerce: store, bar/entertainment
safety: hospital/fire dept/police dept/jail
production: industry
service: laundromat/gas station/bank
knowledge: schools
-
networking
roads: highways
utility: sewers
shuttles: subway/metro/buses/trains
information/electronics: antennas/dishes/waves
- byproducts
garbage: dumpsters/dumps/sewers again
helpers: construction sites
chaos: abandonned buildings/ghetto/tags/urban art
Having established a rough scope for these scapes, it was now time
to construct them.
find
more at The
Making Of...
References:
- "Genus Loci Towards a Phenomenology of Architecture",
Christian Norberg-Schulz
- "The
experience of place", Tony Hiss
- www.urbanism.org
- www.urbanphoto.org
- http://www.archinect.com/about.shtml
- http://www.rice.edu/~lda/wet/index.htm
- http://hughpearman.com/book1/extracts.html
back <<<
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Urbanism is Infrastructures
Researching what constitutes a city, a definite
stronghold of urbanism, it became apparent that some elements are founding
objects for an urban landscape. Interviewing the people around eventually
narrowed the list to about half a dozen elements that defined the very
essence of cities in these individuals' minds. These are places such
as hospitals, churches, graveyards, restaurants and other businesses,
etc. These elements had to be present in the installation.
Urbanism is Networks
As we were trying to narrow the infrastructures
listed above, it also occured to us that these main elements were all
connected to one another, via networking elements. We thus considered
including networking elements, from roads to sewers via electronic networks.
Urbanism has Byproducts
Obviously urban scapes are way broader than
just these infrastructures and networks. The third category we chose
to include is one that represents what I consider as the byproducts
of urbanism. For instance dumps, abandoned housing, ghettos, etc. These
places that were not really planned for in the first place, but that
earned a place among the urban landscape and have become full-fledged
environments with their own language, their own culture. These byproducts
are the most fascinating of the three categories involved in what we
considered urbanism.
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