The Research |
Michael
Songs:
Enigma & Deep Forest - Into Morroco
Loreena McKennitt - The Mystic's Dream
Loreena McKennitt - Marco Polo
Moby - Stream
Massive Attack - Angel
Juno Reactor - God is God
David Holmes - No Man's Land
Massive Attack - Teardrop
Links:
Books/Video Sales on Labyrinths
http://ilc.tsms.soton.ac.uk/caerdroia/sales.htm
Links on Mazes
http://www.g4g4.com/Mazes.htm
History of mazes and labyrinths in the Netherlands
http://www.smartbits.com/labyrinth/history.html
Stuff for Sale on Labyrinths
http://www.earthsymbols.com/
More on Labyrinths:
http://www.angeland.demon.co.uk/mazes-and-labyrinths.htm
Yet Another Labyrinths Page
http://www.encyclozine.com/Maze/links.htmlHuge Link on Ancient Greece
http://www.ancientgreece.com/html/art_frame.htm
Library Books:
Labyrinths. / Borges, Jorge Luis, 1899- / Clinton, Md. / 1983
Bord, Janet, 1945- / Mazes and labyrinths of the world. / New York / 1976
Fisher, Adrian / Secrets of the maze : an interactive guide to the world's
most amazing mazes. / 1st U.S. ed. / Hauppauge, NY / 1997
Matthews, William Henry, 1882- / Mazes and labyrinths; their history and
development. / New York / 1970(1922)
Videos:
http://tlc.discovery.com/tv/tvschedule/episode.jsp?episode=551192000
Nestor
http://www.artmuseum.net/w2vr/contents.html
http://www.mlab.uiah.fi/7research/index.html
Murdoch, Kelly. 3D Studio Max Bible. IDG Books WorldWide
Foster City, California, 2000
LaRose, Robert. Media Now Wadsworth Publishing
Belmont, California, 2000
Levi
3d Studio Max Fundamentals: Good book for little projects
Game SDK Developer's Guide: Gives sample source code on Doom Like games
Kind of Advanced but doesn't seem to hard.
www.3dcafe.com: wonderful website contains many tutorial in many apps
like Adobe, Poser, 3d Studio, also many 3d models
www.3dgate.com: really interesting site, more models, more
tutorial, even a chat room where we can get help
pretty cool.
http://www.astrolog.org/labyrnth.htm: Think Labyrinth, website
dedicated to the labyrinth, has a maze maker, links to
other sites, pictures, life-size mazes all over the
world, a glossary of all types of mazes.
Samantha
The Great Book of Greek Mythology- a book
Bullfinch's Mythology- another book
The Theology- a long poem about how things came to be
Professor Arnold (classics' Professor) agreed to help
Animator Sam Flemming also agreed to help in technical procedures
Illusion of Life- and a great book for animation techniques
Homer
I have no words & I must design - By Greg Costikyan
http://www.crossover.com/~costik/nowords.html
A very interesting article that asks: "What is a game"
A primer for the design process Part 1 : Do - By Tim Huntsman
http://www.gamasutra.com/features/20000630/huntsman_01.htm
An article about what you need to do in the initial design process of a
game.
A primer for the design process Part 2 : Think - By Tim Huntsman
http://www.gamasutra.com/features/20000707a/huntsman_01.htm
An article about the things you need to think about when designing a game.
A primer for the design process Part 3 : Need - By Tim Huntsman
http://www.gamasutra.com/features/20000714/huntsman_01.htm
An article about what you will need or need to be asking for when designing.
Fun by the Numbers - By James Dunnigan , The Cursor Magazine Issue #1
An article that talks about the importance of fun in a game and how not to
lose sight of it.
This is an article in a magazine which is not available on the web. I will
bring it with me to class, if you would like to borrow it to read.