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Pervasive

 

 

In order to fully realize the vision of a world in which technology and information can be accessed transparently, the groundwork has to first be laid. In this first phase of the Body Automatic Project, the team has assembled a system composed of commodity components. In addition to providing the team with a platform to work with, the current system also allows the team to research the current status quo in wireless technologies. Though we are still years away from pervasive computing, these devices offer us a brief glimpse of what is to come. To browse the devices currently being used for the wearable computer, use the navigation arrows below.

 

 

 

 

Sony Picturebook - Powered by a 600 MHz Transmeta Crusoe Processor, the picturebook serves as the centerpiece of the Body Automatic wearable computer. The laptop serves as both a server and a client in that it receives the sensory information as well as retransmit data once it is processed.

 

 

M1 Personal Viewer - Imagine a computer screen floating in front of you as you move around. The M1 serves as the visual interface into the wearable system. While its 640x480 display (320x240 optical) resolution is lower than that of current systems, it is more than adequate to control the necessary adjustments on the wearable.

 

 

XyberKey Wrist Worn Keyboard - The Xyberkey is an amazingly small keyboard designed by Xybernaut for one handed use. The keyboard, combined with the Finger Trackball form the rudimentary input into the computer.

 

 

Finger Trackball - Imagine one of the ring candy lollipops you've had as a kid. The amazingly small finger trackball fits on a finger and can be easily used in combination with the Xyberkey keyboard to provide a smooth way to interact with the wearable computer.

 

 

Dallas Semiconductor TINI - The TINI provides the cornerstone of the sensor network. The TINI by itself is essentially a single board computer, so the Body Automatic computer is actually two separate systems worn by the user. The TINI intermediates between the sensor array and the picturebook.

 

 

IEEE 802.11b - Wireless Ethernet through the Proxim PCMCIA and PCI cards. These devices provide a way for the wearable to not only talk to the mothership, but also allows it to transparently connect to the Internet through DHCP.

 

 

DLINK USB Hub/Ethernet Adaptor - The hub provides communication between the sensor network and the picturebook. In addition, the peripherals are also connected through this device. You might say it's the swiss army knife of the wearable.

 

 

Team Wearable - From left to right: Andrew Litt, Anita Pantin, Chris Brown, Yacov Sharir, Wei Yeh (mirror), Michael Leibowitz. Not Pictured: Brandon Wiley, Samatha Krukowski.

 

 

Team Wearable 2 - From left to right: Andrew Litt, Anita Pantin, Chris Brown, Wei Yeh, Yacov Sharir (mirror), Michael Leibowitz. Not Pictured: Brandon Wiley, Samantha Krukowski.

 

 

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Pervasive