to familiar with form Z seems like to battle with time in the tug of war. the

chipboard ideas did not embody too much in the color thumbnail modes.these

color models are good start points to thnink about future about form, color and space

to the next step.as the time passed by, little by little i notice that i can have

more control to the object which i wish to creat and finally it became a

process more to do with my thought vs. objects instead of program

vs. objects.

 

 

 

 


 

 

 the original texturmap cover on the six plane of the box and develop into the final phase.

  from the practices above i found some characteritics be ble to develop like by intersect two objects into another framed sapce (window).

 

 

the view on the right gray object have some retangular window to reveal another semi-randsluent object inside.

also using the the thin line cut out to exposure some light from interior of object itself.

 

 

 

 

most of the objects they are interwoven each other from this front top view.

 

 

 

to have light tecturethe by cutting-out thin opening on the gray object.

the window opening revealobject inside and outside boundary far back.

 

 

 

extrusion of the objects from the drawing cube, i pulled apart the sharp angle one from the dull one.

a gap space between them make these two as aymterical unit.

 

 

 

from the button of front, the main frame intersect into the gray object. on its top have two across semi-translucent objects.

i call them "sky corridors"

 

 

 

the semi-translucent objects intersect into red object.the red object has double layers.

the fragmental grid on the joint is a note for the extrusion.

 

 

 

here is back button view from left. the red object is the lowest part of the model.

it transform from the diagonal segaments of original drawing then rescale the size the object.

 

 

 

 

 

 

 

              

 

index