When talking about Flight Simulator you
talk about Bruce Artwick. He has most certainly done a lot of
other things, like writing a classic on computer graphics
("Microcomputer Displays, Graphics and Animation", 1985). But
to us he is first and foremost the initiator of our beloved
Flight Simulator World.
In the mid-70's Bruce Artwick was an
electrical engineering graduate student at the University of
Illinois. Being a passionate pilot, it was only natural that
the principles of flight became the focus of his master's
work. In his thesis of May 1975, called "A versatile
computer-generated dynamic flight display", he presented a
model of the flight of an aircraft, displayed on a computer
screen. He proved that the 6800 processor (the first available
microcomputer) was able to handle both the arithmetic and the
graphic display, needed for real-time flight simulation. In
short: the first Flight Simulator was born.
In 1978 Bruce Artwick, together with Stu
Moment, founded his own software company by the name of
SubLOGIC and started developing graphic software for the 6800,
6502, 8080 and other processors. In 1979 he decided to take
the model from his thesis one step further and developed the
first Flight Simulator program for the Apple-II (based on the
6502 processor), followed shortly by a version for the Radio
Shack TRS-80. Both versions completely coded in their
respective machine-code. In January 1980 SubLOGIC FS1 hit the
consumer market (see ad). By 1981 Flight Simulator was
reportedly the best selling title for the Apple. By the end of
1997 Microsoft claimed to have sold not less than 10 million
copies of all versions of FS, making it the best sold software
title in the entertainment sector. And in 2000 Microsoft
Flight Simulator was taken up in the Guinness Book of Records
with 21 million copies sold per June 1999. We certainly owe
one to Bruce Artwick.
His work didn't go unnoticed. Another nerd
from Redmond had just set up his own small software company
called Microsoft and was shifting his attention from the C64
to the newly developed IBM-PC. This fellow Gates entered a
bidding war with IBM to obtain a license for FS. Microsoft won
the courtship because as Artwick said: "its nice small company
atmosphere and the genuine interest of Vern Raburn, head of
the consumer products division". So Microsoft obtained a joint
license with Bruce Artwick.
In November 1982 Microsoft Flight Simulator
1.01 hit the stores as one of the first PC entertainment
titles, shortly after followed by version 2. MS-FS featured a
new and sophisticated co-ordinate system for the FS-world,
developed by Bruce Artwick. And as with all subsequent
releases this first version already demanded so much from
computer resources that people had to run to the computer
stores to buy bigger and faster machines, primarily for the
sake of running Flight Simulator.
When looking from a distance this version
already has a marked resemblance in structure with even the
latest versions. The next few years saw a continuing of new
releases. See the release history, from Microsoft
Knowledge
Base.
In the next years SubLOGIC itself first
released a parallel line in the form of a new version FS II
for the Apple II (1984), which itself was in improved version
of Microsoft Flight Simulator 2, made possible by the superior
color display of the Apple. Between 1984 and 1987 another 14
versions or releases followed for a lot of different personal
computers, notably the Commodore 64 and Amiga, Atari 800 and
ST and Apple MacIntosh.
In 1988 Bruce Artwick split with Stu Moment,
left SubLOGIC and started his own company: BAO Ltd (Bruce
Artwick Organisation), solely for the purpose of developing
and marketing flightsimulation products, concentrated on
Microsoft Flight Simulator. Later that year Microsoft FS 3.0
was released, which featured separate windows and for the
first time (Microsoft FS) allowed the aircraft to be seen from
the outside! The previous releases (1987/88) of FS II for the
Atari ST, Amiga and MacIntosh already showed most of these
features.
In 1989 this was followed by a similar, but
improved version 4.0, which was released also as the last
version for the Apple Macintosh. A whole new era started in
1990, when Microsoft for the first time made a kind of opening
in the up till then hermetically sealed product. This by
releasing the first add-on product in the form of the
BAO-developed Aircraft and Scenery Designer (A&SD), which
for the first time allowed users to generate their own scenery
and aircraft.
New versions of Flight Simulator for the PC
kept coming from the BAO/Microsoft tandem. As Bruce Artwick
himself once mentioned; "the odd versions containing the new
features and techniques, the even versions the refinements".
Other companies participated as well, like Microscene that
developed a lot of the standard and add-on scenery for
Microsoft Flight Simulator with BAO as the producer. A noted
example: the very nice Caribbean Scenery.
In 1993 FS 5.0 was released, containing new
scenery based upon a true world-co-ordinate system (making FS
4.0 scenery obsolete) and with lots of other new features. In
1995 MS released FS 5.1, the first version on CD-Rom. In
between in 1994 BAO released the add-on scenery Europe-1,
developed by the Alting Brothers from the Netherlands. And in
1995 the long awaited FLIGHTSHOP program finally arrived,
which started the ever-continuing stream of new aircraft we
still witness today.
The last version of MS Flight Simulator
developed by Artwick (BAO) was FS for Windows 95 (FSW95 or FS
6.0 as it is called internally). According to Artwick, being
an even-numbered release, this would have been a
refinement-release. In fact it can be regarded as such, as
most of its improvements related to better aircraft-models,
better panels, more and fully-textured scenery, more
buildings, bridges etc. The most interesting thing however was
that with the porting to Windows, frame rates improved with a
factor of 1½, even while the resolution also had been
improved. This was contrary to what was expected by all the
Windows-haters, who remembered the woes of trying to run
Flight Simulator 4 and 5 under Windows 3.11. In one of his
columns in MicroWINGS Magazine Bruce Artwick explained how and
why that was possible.
Shortly before the release of FSW95, Artwick
sold BAO to Microsoft. As he pointed out in a column in MW
Magazine he was convinced that a small firm like BAO would not
be able to generate the resources needed to survive in the
ever more demanding world of computer entertainment in general
and Flight Simulation in special. Most developers of BAO
joined Microsoft. Bruce Artwick himself did not make the
switch, but he remained involved in the development of MS-FS
as a consultant and supervisor. Around the same time SubLOGIC
was taken over by Sierra, another big marketer of
entertainment titles, to develop a rival flightsim called Pro
Pilot.
Between 1996 and 2000 two new versions of
MS-Flight Simulator have been released. The one, Microsoft
Flight Simulator 98, was brought to market in August 1997 as
the 15th year anniversary of FS, touting more than 10 million
copies sold world-wide. This can indeed be seen as being
mostly a maintenance release, nevertheless including a lot of
new features. The most important of those being a true rotary
wing helicopter simulation. This version also brings a lot of
handling ease, compared to its predecessors.
The current version is MS-FS2000, also
designed to run under the Windows 95/98/Me/2000 system. This
again is a groundbreaking version as it features a
3D-elevation grid for the scenery database. This made in fact
all earlier scenery more or less obsolete, but improved the
realisticity of the scenery by a large factor. Here it also
becomes clear that Artwick was right by selling BAO to
Microsoft, as reportedly more than 130 developers were
involved in this new version. And than still it needed two
succeeding patches to get rid of some terrible mistakes and to
get the shadows back! But this version surely is almost "as
real as it gets".
Within a few weeks we might expect FS 8.0 or
as it will be called MS-FS2002. It seems that Microsoft has
learned its lesson, so this time we have already been able to
see a lot of what we will get. Like stated before, the uneven
versions contain the technological breakthroughs, the even
versions the refinements. Refinements however this time will
no doubt mean quite a lot. For more info visit the official
MS-FS2002 site or visit any of the big FS-websites (see
column at the left) simFlight, AVSIM or MicroWINGS and search
for FS2002.