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1977
Industrial Light & Magic
revolutionized special effects with Star Wars. The film
marked the first use of a motion control
camera. |
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1979
George Lucas set up the Computer
Division to explore new uses of computers for digital
imaging, electronic editing, and
interactivity. |
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1982
Industrial Light & Magic, working
with the Computer Division, created the "Genesis
sequence" for Star Trek II: The Wrath Of Khan, which
marked the first completely computer-generated
sequence. |
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1984
After four years of development,
Lucasfilm pioneered disc-based computerized electronic
nonlinear editing for picture and sound and premiered
EditDroid and SoundDroid at the National Association of
Broadcasters conference. |
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1985
Industrial Light & Magic made
further breakthroughs in computer graphics with the
first completely computer-generated character with the
"stained glass man" in Young Sherlock
Holmes. |
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1986
George Lucas sells off the portion of
the Computer Division that specializes in rendering
software. This group becomes the basis of Pixar
Animation. |
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1988
Industrial Light & Magic created the
first morphing sequence for motion pictures in the film
Willow. ILM subsequently won a Technical Achievement
Award for its development of Morf, a computer-graphics
program allowing the fluid, onscreen transformation of
one object to another. |
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1989
Industrial Light & Magic created the
first computer generated three-dimensional character
with the "pseudopod" in The
Abyss. |
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1991
Industrial Light & Magic created the
first computer graphics main character with the T-1000
in Terminator 2: Judgment Day.
Skywalker Sound introduced the first utilization of
T-1 tie-lines for real-time digital audio transmission
to distant locations. The projection of film at
Skywalker Sound is synchronized, through patented
technology, with the screening room projector at a
filmmaker's office or home. With the combination of
synchronized projection and real-time digital audio
transmission, it is no longer necessary for the
filmmaker to leave his home or
office. |
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1993
Industrial Light & Magic won its
12th Academy Award for computer graphics work on Death
Becomes Her and its fifth Academy Technical Achievement
Award. This marked the first time human skin texture was
computer generated.
Avid Technology acquired the EditDroid and SoundDroid
technologies and joined forces with Lucasfilm to develop
and produce the next generation of digital picture and
sound editing systems.
Lucas Digital Ltd. and Silicon Graphics formed an
exclusive alliance to create JEDI, a unique networked
environment for digital production. JEDI is a beta test
sight for Silicon Graphics equipment and allows the
artists and technicians at ILM to advise SGI on future
developments. |
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1994
Industrial Light & Magic won its
13th Academy Award for work on the computer-generated
dinosaurs for Steven Spielberg's Jurassic Park and its
sixth Academy Technical Achievement Award for pioneering
work on film digitization. For the first time, digital
technology was used to create a living, breathing
character with skin, muscles, texture, and attitude.
This breakthrough expanded the filmmaker's canvas and
changed the cinematic art of
storytelling. |
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1995
Industrial Light & Magic won its
14th Academy Award for its breakthrough work on Forrest
Gump. Although the most obvious accomplishment is the
manipulation of archival footage allowing seamless
interaction with historical figures, a variety of
"invisible" effects, such as the character who becomes a
double amputee, computer-generated jets, helicopters,
birds, crowds, and ping-pong balls, subtly help the
filmmaker tell the story.
Industrial Light & Magic's computer animation
work on The Mask garnered an Academy Award nomination.
For the first time, the ILM team created a photo-real
cartoon character. The artists and technicians turned a
human being into a cartoon character.
Industrial Light & Magic created the first fully
synthetic speaking characters with distinct
personalities and emotions for Casper. Whereas Jurassic
Park had six minutes of digitally animated dinosaurs on
the screen, the ghosts in Casper are on the screen for
more than 40 minutes.
Industrial Light & Magic created the first
computer-generated photo-realistic hair and fur for the
digital lion and monkeys in Jumanji. This movie also
featured a stampede scene with dozens of elephants,
rhinos, zebras and pelicans, all
computer-generated. |
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1996
Industrial Light & Magic was awarded
a Technical Achievement Award from the Academy for its
pioneering work in digital film compositing.
With Mission: Impossible, ILM created a fully virtual
set for the climactic action sequence, requiring a
computer-generated train speeding through a
computer-generated tunnel followed by a
computer-generated helicopter; actors were digitally
composited into the virtual set to complete the scene.
Twister's digital tornadoes were the stars of the
box-office sensation of the summer movie season. These
stunning images of one of nature's fiercest weather
events were wholly computer-generated via particle
systems animation software.
Industrial Light & Magic's proprietary facial
animation software brought the 3D digital character of
Draco, the star of Dragonheart, to life. With the voice
and facial physique of Sean Connery as their guide,
ILM's team of animators redefined what can be
successfully shown on screen. |
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1997
Industrial Light & Magic's software
team was awarded two Technical Achievement Awards by the
Academy of Motion Picture Arts and Sciences: for the
creation and development of the Direct Input Device,
which allows stop-motion animators to bring their skill
and artistry to computer animation; and for the
development of a system to create and control
computer-generated hair and fur in motion pictures. The
Academy also awarded the ILM software team a Scientific
and Engineering Award for the development of the
Viewpaint 3D Paint System, which allows artists to color
and texture details to computer-generated effects. ILM
and its team of innovators and pioneers have won a total
of twelve "sci-tech" awards from the Academy.
Skywalker Sound installed the largest digital audio
console at any audio post-production facility worldwide.
The Capricorn, manufactured by AMS Neve, can
technologically match the artistry of the sound
designers and mixers. Two of the first projects to be
mixed on the Capricorn, Contact and Titanic, earned
Academy Award nominations for best sound.
Utilizing more sound elements (including dialogue
loops and sound effects) than any feature film in
history, Titanic won best sound awards from the Academy,
Motion Picture Sound Editors, and Cinema Audio
Society. |
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1998
ILM's research and development team was
awarded two patents for proprietary techniques. One was
for "hair, fur and feathers," as illustrated by the
groundbreaking images of the computer-generated gorilla
in Mighty Joe Young. The other patent, for facial
animation software initially developed for the 1995
release Casper, was further enhanced and refined over
the next several years on projects such as Dragonheart
and Men in Black.
The sound created for Saving Private Ryan earned
Skywalker Sound two Academy Awards for best sound and
sound effects editing. With the most realistic
soundtrack ever to accompany a battle scene, the first
twenty-four minutes of the film became the most stellar
example of sound design in film
history. |
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1999
"Caricature," the facial animation
system awarded a patent, also earned a Technical
Achievement Award by the Academy of Motion Picture Arts
& Sciences for ILM's software developers. The award
states: By integrating existing tools into a powerful
interactive system, and adding an expressive
multi-target shape interpolation-based freeform
animation system, the "Caricature" system provided a
degree of subtlety and refinement not possible with
other systems.
ILM's camera department received a Technical
Achievement Award from the Academy of Motion Picture
Arts & Sciences for their pioneering work in
motion-controlled, silent dollies.
The Mummy starred the most realistic digital human
character ever seen in film. Featuring totally
computer-generated layers of muscles, sinew and tissue,
the ILM team again elevated its artistic and technical
skill level in bringing a digital character to life.
With over 90% of George Lucas's Star Wars: Episode I
"The Phantom Menace" featuring digital effects shots, a
new method of filmmaking was achieved. Scenes that are
fully computer-generated, featuring synthetic
environments and digital terrain generation, computer
graphic lead characters and thousands of digital extras
are but some of the accomplishments, which were rewarded
with an Academy Award nomination for best achievement in
visual effects. |
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2000
The digital waves and weather created at
ILM were the stars of The Perfect Storm, one of the
summer's most anticipated film events, earning a BAFTA
Award for best special visual effects, and a nomination
for an Academy Award for best achievement in visual
effects. |
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2001
ILM creates the first real-time
interactive on-set visualization process allowing
filmmakers to place actors in virtual sets providing
complete freedom with camera moves. Steven Spielberg
uses this process in A.I. Artificial Intelligence,
earning the ILM team another Academy Award nomination
for best achievement in visual effects.
For Pearl Harbor, ILM recreates the infamous attack
scenes digitally creating with total realism hundreds of
World War II era airplanes, ships and vehicles, along
with the fire and smoke from dozens of explosions. This
work is also honored with an Oscar
nomination. |
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2002
ILM Research and Development department
received its fifteenth and sixteenth Technical
Achievement Awards from the Academy of Motion Picture
Arts and Sciences for the development of the ILM Motion
and Structure Recovery System (MARS) and the ILM
Creature Dynamics System.
The release of Star Wars: Episode II "Attack of the
Clones" marks the first major motion picture to be shot
completely on digital HD video. Over 2200 visual effects
shots completed at ILM feature digital environments,
synthetic human characters and a computer graphics Yoda,
still beloved by audiences
worldwide. |