This is the beginning of the game.  The person itself is locked in a room with several keys all about a table, and the object is to figure out which one opens up the door.  With that comes several treasure chests, lots of tables, and even more keys.


A shot of all the keys to choose from, and the point of all of this is to represent the mere frustration in trying to interpret one's dreams.  In the game itself, we would normally tip somebody off that the door wasn't really locked at all, if they got frustrated after about 10 minutes of trying different keys.  Furthermore, this illustrates something about our dreams: we often lock our minds so that we cannot unlock the doors to our dreams.  We illustrated this rather literally.


Here is a shot of the second level of the game: An maze in the shape of the infinity symbol.  The object of this is to further illustrate the frustration that one may have in trying to interpret dreams, as it may seem like a futile attempt in trying to figure things out.  An infinite problem, if you will.  Furthermore, this was designed with a dream that Matt had about wandering through a forest, and the whole dream was spent trying to figure out where he was going.


Much like the first level of the game involving the keys, this involves a great deal of humility by the player.  Again, it seems as if one is wondering around in a rather futile struggle, not really knowing where one is going, and in reality, the player really is running around in a maze.  Seen here is the trap door that we created to escape the maze.  This takes perserverance and patience by the player, or a hint from Drew and Matt if and when the player becomes frustrated.
Here is the final stage of the game, where one is staring down the light at the end of the tunnel.  The light represents knowledge that one hopes to reach in this futile game up to this point.  Furthermore, if nothing else, the darkness is all about nightmares.  Creatures stalk the player from behind moaning and making noises.  As the noises grow closer, the intended effect should be that the player rushes faster to the light, but...


The player falls down a trap door in the floor and plummets to the ground to end the game.  Here is the view as one begins to fall.  As one hits the ground, the game ends.  Moreover, the game ends without a feeling of enlightenment as to what dreams are all about.

Obviously, the project is designed to express the frustration that one may have in the interpretation of dreams.  Drew and Matt wanted to put the actual game on the web page but because of copyright infringement, that would be highly illegal.  Essentially, one cannot actually play the game on the Web using the Thief Gold engine without actually purchasing it first.  Unfortunately, the pictures of the game are the most they can give the user.