Notes
Slide Show
Outline
1
THE
SIMULACRA
2
THE SIMULACRA
  • Simulacrum, (plural: simulacra) from the Latin simulare, to make like, to put on an appearance of.
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THE SIMULACRA
and postmodernism

  • A copy of a copy which has been so dissipated in its relation to the original that it can no longer be said to be a copy. The simulacrum, therefore, stands on its own as a copy without a model.
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THE SIMULACRA
and postmodernism
  • The concept of a Simulacrum is best illustrated by the cartoon character Betty Boop. Betty Boop was based on singer Helen Kane. Kane, however, rose to fame imitating Annette Hanshaw. Hanshaw and Kane have fallen into relative obscurity, while Betty Boop remains an icon of the flapper.


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THE SIMULACRA
and science fiction
  • In Science Fiction, a simulacrum is story element. The Simlacrum is an artificial creature, or species of intelligent creature, that is specifically intended to impersonate another creature (usually a human being).
  • -Many stories that include Simulcra share several common themes:


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THE SIMULACRA
and science fiction
  • Simulacra are always imperfect copies.
  • Simulacra are distinguishable from the original, because they are based on an idealized form of that which was copied.
  • There is a desire on the part of the Simulacrum to either be more like the original (i.e.Pinoccio), or to replace the original (i.e. Dopplegangers)
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THE SIMULACRA
and the occult
  • In occult literature, the word simulacrum is often used to designate an object intended as a representation of a whole, according to magic principles.
    • -For instance, a nail or hair can be used to represent the whole person it belongs to, believed to trap part of the essence of that individual and used for rituals to represent the person.
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THE SIMULACRA
and the occult
  • Simulacra can be inserted into a doll representing a person to cast spells upon, to establish the binding bridge between the representation icon and the subject.
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THE SIMULACRA
and the hyperreality
  • Hyperrealism is a symptom of postmodern culture. Hyperreality does not "exist" or "not exist." It is simply a way of describing the information to which the consciousness is subject.
  • Most aspects of hyperreality can be thought of as "reality by proxy." Baudrilalrd in particular suggests that the world we live in has been replaced by a copy world, where we seek simulated stimuli and nothing more.
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THE SIMULACRA
and the hyperreality
  • "The simulation of something which never really existed." (Baudrillard)
  • "The authentic fake." (Eco)
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THE SIMULACRA
and the hyperreality
  • a sports drink of a flavor that doesn't exist ("wild ice zest berry")
  • a plastic Christmas tree that looks better than a real Christmas tree ever could
  • a magazine photo of a model that has been touched up with a computer
  • a well manicured garden (nature as hyperreal)
  • Disney World and Las Vegas
  • pornography ("sexier than sex itself")
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THE SIMULACRA
  • Thanks to:
  • -Wikipedia.com
  • -Google Images
  • -Consumer Culture
  • -Human Nature