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The New Media Initiative and its twin, the ACTLab, are constantly pushing the envolope of innovation. Our strategy is simple: Listen to our students and let their creativity lead the way for new research avenues/possiblities. Since its inception 14 years ago, the ACTLab has facilitated projects ranging from intricate software programs to in-depth research of social/political movements such as the Zapatistas. Below is is a list of our current research as well as some of our past projects. If you are interested in collaborating with us on present or future work, go to our contact page and drop us a line.

Current Research

ACTLab TV- ACTLab TV is a research/open source project between the Foundation for Decentralization Research and the New Media Initiative. ACTLab TV uses Alluvium Media Player, an open source peer to peer media player, to broadcast video content developed by UT students, filmmakers and videographers and other material released under the Creative Commons license. Part of this effort is directed to documenting the demographics of users of the software, as well as writing user-friendly instructions on how to create broadcasting stations. A unique and fortunate aspect of ACTLab TV is that the project is situated in a major university. We capitalize on this by encouraging parallel work in the social and critical studies of innovation in general and the ACTLab TV effort in particular, offering student and faculty researchers the opportunity to be part of an ongoing examination of current debates over open vs. closed source software, digital rights management, multinationalism, corporate control, and the limits of privacy. For more information on ACTLab TV Click Here .

Anonymous Computing- As part of his Master's thesis, New Media student Brandon Wiley is currently engaged in research related to the theoretical and practical aspects of Internet security, with particular attention to implications for personal identity in a world in which pervasive surveillance is the new reality of everyday life.

Peer To Peer Gaming Engine- In 2003, Brandon Wiley also initiated development of a Massively Multiplayer Online Roleplaying Game (MMORPG) engine which is not based on the central server model. Instead, each peer shares bandwidth dynamically to exchange game information in an acephalous, distributed manner. The project is currently in the development phase, and is part of the NMI's mentoring effort for Summer of Code 2006.

Multimedia Discourse Research- This project began with Joseph Lopez's Masters Project/Report, in which he explores human interaction and multimedia production. For more information, his project and report may be viewed here .

Future Research Projects

The New Media Initiative is always accepting new research proposals. Here are a few of the research projects now under consideration or scheduled to begin:

3D Virtual Worlds- Our experience with virtual worlds dates back to the mid '90s when the ACTLab hosted several experimental virtual communities on its own servers. Initially, 3D virtual world technologies were extremely resource hungry and required powerful hardware and software. Since that time, substantial improvements in 3D hardware architecture, increased CPU speed and bandwidth have made 3D virtual worlds reasonably affordable and practical, but virtual communities based on these technologies have not achieved significant market penetration. In the near future an NMI group will research new 3D virtual world engines and environments.

Music Reproduction- In an age in which it is said that digital sound is "perfect forever", a NMI research group will investigate music reproduction theory and practice in terms of discourses of innovation and implications for future high-end development of music reproduction systems.

Past Research

Drew Davidson - Narrative and Multimedia Research
Drew's work during his time with the ACTLab included his dissertation on narrative strategies in multimedia, close examination of the construction of subjectivity, desire, and humor in hypertext storytelling, and exploring other emerging technologies in relation to narrative construction such as interactive CD-ROM and other optical media. His dissertation may be viewed here .
Vernon Reed - Art, Communication, and Subjectivity Research
As a graduate student, Vernon centered his research on the complex interrelations between social and technological aspects of virtual worlds. Under his direction, the ACTLab hosted several cutting-edge research virtual worlds. Notable among these was ACTLab Traveler, in which avatars spoke to each other in real time using actual voices, not text. In this world Vernon studied ways in which the human voice (and other sounds) affected communication and subjectivity. Vernon was also the author of the Pirate Utopias web site, one of the very first online experiments to address the vexing political, legal, and social problems created when traditional analog media become digital. Vernon also created a series of wearable sculptures incorporating integrated circuits and LED displays which he designed and fabricated himself in a chip foundry he built for this purpose; some of these pieces were purchased by museums for permanent exhibition. In his spare time, Vernon designed and built custom lighting fixtures for the ACTLab. These are particularly notable because he fabricated them from Titanium, a problematic metal which is normally found only in such exotic applications as NASA's Space Shuttle. Vernon was also an ACTLab instructor, and taught courses that reflected his bouyant approach to tough technological problems. For more information about his ACTLab research, click here
Honoria Starbuck - Online Collaboration, Performativity and Mail Art Research
Honoria's research while an ACTLab graduate student included creating the Electronic Museum of Mail Art (EMMA), an internationally renowned collection which can be viewed here . She also created the world's first cyberspace opera, Honoria in Ciberspazio, a collaborative online project which received international acclaim for its groundbreaking use of digital media. Honoria and her work have received awards from SXSW Interactive and the Global Stockholm Challenge, and the opera was presented at the International Shakespeare Festival by the performance group La Fura Dels Baus. for more information, click here .
Heather Kelly - Gender and Cyberspace Research
Heather's research at the ACTLab focused on the intersections of discourses of Feminism and Cyberspace. Her work led her into the video game industry, and she has been actively involved in issues of women and gaming at companies such as Girl Games, Ion Storm, and Electronic Arts. To view an excerpt from her Master's thesis, click here .
Alan Alford - Virtual Community Research
Alan's research was technologically grounded in the foundational MOO virtual community platform written by Pavel Curtis at Xerox PARC, and theoretically grounded in Amy Bruckman's research on educational MOOs at MIT and Carnegie Mellon. In a MOO (Multiple-user Object-Oriented virtual world), objects and resources the player creates persist after the player has logged out, and are available at next login. Alan and his team created a detailed virtual model of the city of Austin, Texas, named PointMOOt. The original virtual world was lost in a malicious online attack during that wild frontier time before the ACTLab server had backup capability, but its unique legacy has inspired generations of virtual world builders and forged lasting alliances among virtual world researchers. To view a description of PointMOOt from the UT Creative Writing Research Laboratory archives, click here .
Scott Webel - Visual Narrative and Interior Space Research
Scott's research focused on the interface between narrative and power, the consequent slippage of history, and the interface between political power and historical storytelling. In his work he examined how institutions such as museums mobilize common narrative tropes, including narratives expressed as interior space (architecture) and institutionalized shapes, such as specimen cases and vitrines (design) in order to construct the viewer as subject within a field of political power. His work, which was theoretically grounded in Donna Haraway's pioneering study of the famous primate diorama at the American Museum of Natural History, and practically grounded in the foundational work of MacArthur Fellow David Wilson, extended to large practical installations in which Scott used irony and humor to underscore his points. As part of this work Scott founded the Austin Museum of Ephemerata, which deconstructs the traditional museum narrative in whimsical and edgy ways. To view more about Scott's work, click here .

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